My projects / Contributed Projects
You can see the projects I developed or contributed below! If you have any questions regarding them, you can dm me on discord or send me an email!
Getting Over it [Remastered]
Description:
Getting Over It Remastered is a challenging and engaging Roblox game inspired by the original "Getting Over It". It features intense gameplay and a variety of customization options for players.
Role: Scripter
My Contributions:
* Skin System Integration: Developed and implemented a dynamic system for displaying and managing custom skins within the game.
* System Design: Designed the architecture for the skin management system to allow seamless integration of new skins and easy updates.
* Optimization: Ensured the system was optimized for performance to maintain a smooth gameplay experience.
HORROR: Psychiatric Complex
Description:
HORROR: Psychiatric Complex is a thrilling Roblox horror game featuring complex gameplay mechanics and immersive storytelling. The game is divided into chapters, each offering unique challenges and narratives.
Role: Game Systems Programmer
My Contributions:
* Task System Development:
Implementation: Developed a comprehensive task system used across two chapters of the game. The system manages in-game objectives and tracks player progress through various tasks
* Start Effect System:
Mechanism: Created a start effect where players press R
to prepare for the game. When all players are ready, a screen drops in front of them, displaying videos and images, accompanied by sound effects to set the scene.
* Respawn System:
Development: Programmed a respawn system to handle player re-entry after being eliminated. This system ensures players can rejoin the game seamlessly and contributes to the overall gameplay experience
* Cutscene Programming:
Cutscene for Chapter 1: Scripted a cutscene where an NPC interacts with the environment, such as moving its arm to close a door. This cutscene enhances the narrative and adds immersive elements to the game.
Car Thing Reborn
Description: Car Thing Reborn is an exhilarating racing game on Roblox featuring various racing mechanics, AI opponents, and a user-friendly interface. Players can enjoy competitive racing and immersive driving experiences.
Role: Systems Programmer
My Contributions:
* Racing System:
Developed a comprehensive racing system that drives the core gameplay experience.
* Main Menu System:
Designed and programmed the main menu system, providing players with a smooth and intuitive navigation experience.
* AI System for Bot Cars:
Developed an AI system to control bot cars, adding a layer of challenge and excitement to the racing experience.
Violence
Description:
Violence is an action-packed Roblox game featuring intense combat and a variety of weapons. The game challenges players with dynamic gameplay and engaging weapon mechanics.
Role: Weapon System Programmer
My Contributions:
* Weapon System Development:
Developed a comprehensive weapon system to enhance gameplay. This system includes weapon handling, firing mechanics, and player interactions.
For non-roblox projects, you can check my github account or ask me personally.
I am looking forward to creating a blog website where I can post stuff unrelated to roblox. Thanks for reading