Contributed Projects

You can see the projects I contributed below! In July of 2025, the total visits of the projects I contributed passes 93M. If you have any questions regarding these projects, you can dm me on discord or send me an email!


Getting Over it [Remastered]

Description: Getting Over It Remastered is a challenging and engaging Roblox game inspired by the original "Getting Over It". It features intense gameplay and a variety of customization options for players. Role: Scripter My Contributions:
* Skin System Integration: Developed and implemented a dynamic system for displaying and managing custom skins within the game.
* System Design: Designed the architecture for the skin management system to allow seamless integration of new skins and easy updates. * Optimization: Ensured the system was optimized for performance to maintain a smooth gameplay experience.


HORROR: Psychiatric Complex

Description: HORROR: Psychiatric Complex is a thrilling Roblox horror game featuring complex gameplay mechanics and immersive storytelling. The game is divided into chapters, each offering unique challenges and narratives. Role: Game Systems Programmer My Contributions:
* Task System Development:
Implementation: Developed a comprehensive task system used across two chapters of the game. The system manages in-game objectives and tracks player progress through various tasks
* Start Effect System:
Mechanism: Created a start effect where players press R to prepare for the game. When all players are ready, a screen drops in front of them, displaying videos and images, accompanied by sound effects to set the scene.
* Respawn System:
Development: Programmed a respawn system to handle player re-entry after being eliminated. This system ensures players can rejoin the game seamlessly and contributes to the overall gameplay experience
* Cutscene Programming:
Cutscene for Chapter 1: Scripted a cutscene where an NPC interacts with the environment, such as moving its arm to close a door. This cutscene enhances the narrative and adds immersive elements to the game.


Car Thing Reborn

Description: Car Thing Reborn is an exhilarating racing game on Roblox featuring various racing mechanics, AI opponents, and a user-friendly interface. Players can enjoy competitive racing and immersive driving experiences. Role: Systems Programmer My Contributions:
* Racing System:
Developed a comprehensive racing system that drives the core gameplay experience.
* Main Menu System:
Designed and programmed the main menu system, providing players with a smooth and intuitive navigation experience.
* AI System for Bot Cars:
Developed an AI system to control bot cars, adding a layer of challenge and excitement to the racing experience.


Build a Brainrot

Description: Build a Brainrot is a chaotic and creative Roblox sandbox game where players combine strange components to create income-generating “brainrots.” The game features a unique building system, progression mechanics, and a quirky economy centered around constructing and managing your own bizarre creations. Role: Lead Programmer / Scripter My Contributions:
* Full Game Development:
Scope: Built the entire game from the ground up, including all core systems and gameplay mechanics. Responsible for the technical implementations.

* Building System:
Implementation: Created an intuitive building system that allows players to place, and interact with various structures and build brainrots, enhancing player creativity and gameplay depth.

* Gear Shop & Gamepass Shop Systems:
Functionality: Designed and programmed a dynamic shop system for players to purchase gear using in-game currency, and integrated Gamepass purchases to support monetization.

* Inventory Management:
System: Developed a flexible inventory system to handle item pickups, usage, and storage, ensuring smooth player interactions and progression.

* Brainrot Mechanics System
Design: Developed the core gameplay mechanic where players combine a Brainrot Body and Head. When placed correctly, these components merge into a functioning brainrot that generates income based on its rarity and type.


For non-roblox projects, you can check my github account or ask me personally.

I am looking forward to creating a blog website where I can post stuff unrelated to roblox. Thanks for reading